using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BaseUIBones")]
	public class BaseUIBones : MonoClass
	{
		public Transform m_AddFriend => method_3<Transform>("m_AddFriend");

		public Transform m_AddFriendVirtualKeyboard => method_3<Transform>("m_AddFriendVirtualKeyboard");

		public Transform m_AddFriendAndroidKeyboard => method_3<Transform>("m_AddFriendAndroidKeyboard");

		public Transform m_AddFriendPhoneKeyboard => method_3<Transform>("m_AddFriendPhoneKeyboard");

		public Transform m_RecruitAFriend => method_3<Transform>("m_RecruitAFriend");

		public Transform m_RecruitAFriendVirtualKeyboard => method_3<Transform>("m_RecruitAFriendVirtualKeyboard");

		public Transform m_ChatBubble => method_3<Transform>("m_ChatBubble");

		public Transform m_InGameMenu => method_3<Transform>("m_InGameMenu");

		public Transform m_BoxMenu => method_3<Transform>("m_BoxMenu");

		public Transform m_BoxMenuWithRatings => method_3<Transform>("m_BoxMenuWithRatings");

		public Transform m_OptionsMenu => method_3<Transform>("m_OptionsMenu");

		public Transform m_QuickChat => method_3<Transform>("m_QuickChat");

		public Transform m_QuickChatVirtualKeyboard => method_3<Transform>("m_QuickChatVirtualKeyboard");

		public BaseUIBones(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BaseUIBones(IntPtr address)
			: this(address, "BaseUIBones")
		{
		}
	}
}
